Using the Rifts TTRPG for setting inspiration, we designed a stealth action-adventure game with a novel “mist” mechanic, and focused on creating one level that would be set near the start of the game.
On this team of 6, my roles involved designing the game, enemies, and level layout, programming the mist mechanics, game flow, player controls, and tooling, creating tech art, and playtesting and iterating everything we made.