Questweavers

A mist-filled 3D stealth game level design project

— PROJECT NAME

Questweavers


— ROLE

Programming

Game Design


— DATE

Spring, 2026

Using the Rifts TTRPG for setting inspiration, we designed a stealth action-adventure game with a novel “mist” mechanic, and focused on creating one level that would be set near the start of the game.


On this team of 6, my roles involved designing the game, enemies, and level layout, programming the mist mechanics, game flow, player controls, and tooling, creating tech art, and playtesting and iterating everything we made.

To read our development blog, click here.

We were tasked with looking through the Rifts TTRPG source books as inspiration (for educational purposes only), finding something that inspired us, and designing a sliver of a game set there. We were drawn to the Rifts China setting, which is surrounded by a thick wall of mist and filled with demons. Based on this, we created a stealth/horror/adventure game where the player takes on the role of a fugitive escaping through the mist.


For player experience goals, we focused on tension, mystery, and eventual mastery. We decided to have no combat; this increased the feeling of tension and let us spend more time exploring how mist could be used as an interesting mechanic.


More details coming soon!