From playtesting, we learned a few important things:
1. Viewing angle is really important. To see everything that happens around different set pieces, it's best to be positioned directly behind the projector.
2. The projector will always get jostled, and will be a struggle to realign. The less we touch or move it, the better.
3. Some people wanted more movement and variety in the clips, some people wanted less.
As a result of this feedback, we wrote better instructions for a facilitator to guide guests into ideal viewing areas, and we adjusted the movement and variety to draw specific focus and highlight the emotional tone.
Overall, I'm happy we were able to create an experience that left our guests contemplative, pondering their own lives. I think we were successful in cultivating the mood we were going for, and in particular, I think the dancer worked really well as an emotional storyteller.
We also learned a few things that we would do differently in the future:
- Both Premiere Pro and HeavyM had their drawbacks. Using a more advanced version of HeavyM would be helpful in the future.
- We relied heavily on color changes and fades, so the lighting was not as varied and dynamic as we originally wanted. In the future, I'd like to experiment further with this.
- The projector kept becoming unaligned. We could have made everything in the mapping slightly smaller to help with this and avoid light leak, which would have made the whole thing look a bit cleaner.